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If your unsure how to edit and Alpha channel or use Layers please consult your paint packages help file. You MUST edit the Alpha channel in some of these files since its used to hide some items in the game at certain points.
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I replaced the Tactical Marine symbol with a Devastor Marine symbol in all of those files. All I wanted to do since I was adding a Devastator was change the shoulder pad badge and add a lascannon. Now you need to load those files into Adobe and edit the textures to suit your needs. My devastators were called Space_Marine_Devastators_Unit.tga, for example. Everything after _Unit should rename the same. The name to change is the Space_Marine part. Space_Marine_Unit_Default_Secondary.tga.Some models have their own texture folder inside the models own folder and these can be used too if thats the case.Ĭopy the following files and rename them so they match your model's name. Go to the folder "Dawn of War\ModTools\DataSrc\My_Mod\Art\EBPs\Races\Space_Marines\Texture_Share", this is where the Space Marine textures can be found. All references the word Mymod should be replaced by your mods name.I assume you have read the readme that comes with the tools and setup your mod folder and the tools correctly.I assume your using the example Space Marine model supplied in the DOW Tools Relic released.Im still learning this part so assumption is partly based on ignorance on my part right now. I assume you know how to make a model in 3D studio max.I assume you know how to reuse and existing model by copying another models config DOW configuration files and renaming then editing them to suit.